The God of War series started out great due to the cinematic fixed eagle eye camera, intense hack n slash game play and some interesting puzzles. The puzzles helped game play flow since too much combat can get repetitive. Game play began to feel stale as more God of War games were released. (Six games in total) Luckily, the newest installment to the God of War franchise reinvigorates the series. God of War (2018) is an action-adventure video game developed by Santa Monica Studio and published by Sony Interactive Entertainment. This game follows the adventures of Kratos (main character of the series) and Atreus (Kratos’ son) in a Norse mythological world. Their adventure includes gorgeous environments and a new refreshing combat system. (New for a God of War game) The colors and art direction of God of War (2018) is breath taking. Based off the announcement trailer of the game, I feared that it would only take place in the snowy mountains with different shades of gray. Fortunately, there are a variety of locations that the game take you to, such as snowy mountains (duh), elf kingdoms in ruins, swamps and many more. Along with the beautiful environment, the combat makes every battle against enemies cinematic, personal and challenging. (One misread of an enemy attack can F*** you up) Older games in the franchise has Kratos dual wield his Blades of Chaos, which enables him to attack enemies all around him. In God of War (2018), Kratos uses the Leviathan Axe and a shield, which only allows him to mostly attack enemies only in front of him. Atreus also involves himself in combat by stunning the enemies by either jumping on them or shooting them with his arrows. The cinematic and personal feel of the combat is thanks to the games camera angle. Instead of a fixed eagle eye camera view the older games had, God of War (2018) camera is in a third person view. God of War (2018) brought life back into an old franchise that I wouldn’t have thought would make a comeback and I’m really glad it did. * Screenshots are from PlayStation 4.Read More
Dead by Daylight’s new killer, Legion, has finally been released. As a survivor main, I was pretty excited to go against Legion (Teamed with three other survivors of course). The Legion can be different people depending on the costume they wear.
Legion's power called Feral Frenzy and three perks that he/she comes with counter many survivor strategies, such as hiding in a small shack, teamworking on fixing a generator and body blocking. After numerous games against Legion, I think he/she is pretty challenging. http://www.deadbydaylight.com/en/chapters/darkness-among-us/character/the-legion
Feral Frenzy allows Legion to sprint and gives players who got hit a bleeding status effect, which forces players to try and mend the wound. If the survivor is bleeding, a meter bar will appear and once it reaches zero, the survivor would drop to the floor.
Every Legion I played against had two perks, which are Sloppy Butcher and Hex:Ruin. Sloppy Butcher make survivors leave a bigger blood trail than usual when they get hit (normally, it takes two hits to down a survivor) and requires more time for a survivor to heal. This means that the survivors would be busy healing themselves or each other, instead of fixing generators. In addition to sloppy butcher, most of the Legions I played against also had Hex:Ruin. This perk makes a generators require more time for it to be fixed by survivors. (These perks put together is such a pain, but I love a good challenge) Legion with feral frenzy and a few perks can make things pretty interesting but most importantly thrilling and fun.
*screenshots taken from PlayStation 4[/vc_column_text][/vc_column][/vc_row]Read More
The Binding of Isaac: Rebirth was developed and published by Nicalis. The story is about a boy name Isaac (the player) that is trying to escape his room that his murderous mother locked him in. Game’s story is as simple as the controls because it’s a twin stick shooter. Move Isaac with the left analog stick, Shoot and aim his projectile tears at enemies with the right analog stick. I enjoy playing this game because I love discovering new items and enemies in randomly generated dungeons. At the start of a game, the dungeon is split into rooms. When you enter a room with enemies in it, the doors will remain locked until they are all killed. To move on to the next level, the player needs to find the boss room. Once you defeat the boss, you would get an item that changes how Isaac looks and plays. (Usually disturbing how Isaac looks when he gets a new item) For example, an item can boost his projectile range and damage, but adds a blood clot to his left eye. Whenever you get a new item, the descriptions would usually be straight forward, but sometimes it can be pretty vague. The outcome usually leads to the vague item saving my life during a terrible situation. Along with getting new items, I look forward to encountering new enemies because it can be a challenge when you don’t know how they attack or move. For example, I expected this chubby mini boss to jump on top of me, not shoot a stream of blood out of its belly. Discovering new things from this game is always exciting and challenging, which is why I am glad this game is on many different platforms because it deserves everyone’s attention. *Screen shots are from a PlayStation 4Read More
Spider-Man is an action adventure game developed by Insomniac Games and published by Sony Interactive Entertainment. This is a PlayStation 4 exclusive that follows the life of an older Spider-Man. (Sorry Nintendo and Microsoft) The story was entertaining and full of Spider-Man’s rogue gallery but what stuck out to me the most was the game play. The combat and mobility was what made this game a breath of fresh air coming out of Red Dead Redemption 2 but the puzzles and sneak missions as other characters slow the game down just a little bit. Combat against enemies can be a breeze in the beginning, but different types of enemies begin to appear as you progress through the game. (So don't go button mashing to victory) For example, one of the enemies can have a melee weapon and the only way to attack them is by launching them up in the air. Along with melee combat, you can use different gadgets, such as electrical webs or a grenade that can trap multiple enemies in a web. If you want variety in fighting, there are some missions where you can stealthily take down enemies without engaging in combat. Mobility in this game is fun and easy to do. Swinging around New York from point A to Point B has never been this fun. All you have to do is hold down the R2 trigger on the controller and let Spider-Man do the rest of the tricks. If you accidentally swing into a building, Spider-Man will just run up the walls if you continues to hold R2. [caption id="attachment_6014" align="alignnone" width="1920"] Marvel's Spider-Man_20181203170931[/caption] There also some moves that allow Spider-Man to launch from a building to gain some momentum for swinging. Thanks to this simple swinging mechanic, I am willing to collect all the collectibles and do all the side missions scattered in the map. (I barely use the available "Fast Travel" to go to my missions) Unfortunately, there are some draw backs to this game.The first one issue with this games were the puzzles. It really stops the flow of combat and mobility of the game. Luckily, it’s not forced on the players too much in the story missions. Sadly, the same cannot be said for the sneaking missions playing as either Mary Jane (Peter Parker's ex-girlfriend) and Miles Morales (Spider-Man's biggest fan). Their sneaking missions were boring, a chore and forced onto players who want to finish the story mode. Luckily, Spider-Man's combat and mobility heavily outweighs the boring puzzles and sneaking missions. This is why I recommend that everyone gives this game a shot because its well worth it. *All Screenshot are from PlayStation 4Read More
Red Dead Redemption 2(RDR2) Online beta is a fun break away from single player mode but it can get annoying. It offers missions that you and three other people (friends or strangers) can do together. All mission starts with a cut scene of an unmemorable character informing your crew of silent protagonists what your objective is. These objectives usually involve killing endless hordes of enemies. At the end of a mission there is usually a time when players vote on either doing an honorable or dishonorable choice. It is fun doing missions with friends, but RDR2 online’s weakness shows when playing solo.
When playing solo, I found it boring and frustrating. It was boring because, unlike the single player mode, there aren’t any cool random encounter missions in online mode. The only random encounters you have are meeting with other players, which leads me to my frustration. So far, every player I have encountered has either tried or succeeded in killing me. I wish there was a mode, where you and the other players can’t shoot each other.
Luckily, other players are marked as pink dots on the map. (You can avoid them, unless you have to go to a store)
The last issue I have with online mode is earning money. Everything necessary to have fun in online mode is pretty expensive. Doing missions or selling pelts multiple times can be a boring grind for a small amount of cash. I guess the bright side is that it forced me to use the crafting system to cook the animals I hunted, instead of buying food at the market.
RDR2 online was a fun short experience with my friends, but it needs some improvements.
[vc_row][vc_column][vc_column_text] Monster Hunter World is an action role playing game that was published and developed by Capcom. The whole point of the game is to hunt monsters, solo or with other people, and make useful items out of their body parts, such as weapons and armor. These weapons and armor would require certain parts from the monster, some monster parts are rarer than others. This means that the dead monster that is being harvested may or may not have the piece you need to make a specific weapon. (Pray to the RNG gods) Monster Hunter World had many improvements done to make the game play faster and less tedious. The Monster Hunter series may have a heavy emphasis on hunting, but it also encourages players to gather things as well, which slowed the flow of the game. Fortunately, Monster Hunter World sped up the gathering animation for those things. Instead of standing still to gather an herb, players can now grab it while walking pass it. Another big improvement was the levels the monsters are in. The older Monster Hunter’s levels were split into segments. Every time a player moves to a different segment of the level, a loading screen would appear before entering the new destination. In Monster Hunter World, there are seamless transitions through different parts of the level. The last improvement that Monster Hunter World had was how players track down a monster. In past Monster Hunter games, players would need throw a paint ball at the monster to track it down. This was bothersome because the paint ball would wear off after a while and hunters may lose track of the monster if they forget to paint ball it again. Now, players can just find foot prints of the monster on the floor and their fire flies will make a trail of where the monster is heading. Unfortunately, there are a few issues I had with this game. The one most disappointing was the lack of variety in some of the weapons’ designs. This series is known for having cool looking armor and weapons, which would usually encourage players to hunt a specific monster multiple times. In Monster Hunter World, there are some weapon designs that basically look like clones of each other. Monster Hunter World had a ton of improvements made to the series. The game play is much smoother and faster than its predecessors, but the lack of cool weapon designs is disappointing. I can totally see this as a game of the year contender for 2018 and I recommend it. *All screen shots are from a PlayStation 4 [/vc_column_text][/vc_column][/vc_row]Read More
I have found some things that I have grown fond of doing, but also a gripe that I notice during my play through of Red Dead Redemption 2. After numerous hours of hunting down criminals and big game, I finally started to do more of the main storyline missions of chapter 2. What I have notice is that the missions were more tutorial lesson, such as buying a rifle and herding animals. (Both of which I already did from free roaming and side missions) One tutorial mission I actually didn’t mind was the introduction of fishing, which turned out to be another activity that side tracked me from the main mission. Along with the never ending tutorial missions, I quite enjoyed seeing the inhabitants of Arthur Morgan’s camp interact with each other. Eavesdropping on the other character conversation with each other immersed me even more into this game’s world. For example, two women had a verbal argument with each other that soon went physical. It wasn’t a cut scene, it just occurred naturally in-game. Last thing I have to praise is the cinematic camera mode that can be switched on when riding a horse. Usually riding a horse through a big map can be tedious and boring, but I never realized how changing a camera angle can make riding a horse epic. It is also quite useful because it allows the horse to steer on its own, which allows the player to only worry about pressing the accelerating button.(There are times when I just want to look through my phone whenever Arthur need to get to a far destination) The gripe that I started to annoy me as I progressed through the game is how Arthur can’t run in the hub camp and stores. He can fast walk, but that barely gets me anywhere in time. I understand that walking in these environments is supposed to be immersive to the player, but this slow pacing sort of motivates me to avoid going into camp or stores. (It did not help when the camp got slightly bigger in chapter 3) Everything in Red Dead Redemption 2 has a focus on immersing the players into the world, which Rockster Games usually succeeds in. The slow pacing of the game can be immersive, but doing it for more than 20 hours can be tedious and boring. The positives still outweigh the negatives and I am still loving the game. *All screenshots are from a PlayStation 4Read More
[vc_row][vc_column][vc_column_text] “Dead by Daylight” is an online multiplayer game that was developed and published by Behavior Interactive. This game has a wide audience due to the fact that it was released on PC on June 2016 and later released in home consoles on June 2017, which include PS4 and the Xbox One. (Sorry Nintendo) “Dead by Daylight” pits one player, as a killer, versus four other players, as survivors. The whole point of the game is for the killer to hunt down the survivors before they fix all the generators in the map to escape. There are numerous killers and survivors that players can choose from. Along with the video game's original characters, there also some familiar killers that horror fans will recognize, such as Michael Myers and Freddy Krueger. What’s cool about being these horror icons or being chased by them is that their theme song play and the powers they process are heavily influenced from their movies. For example, Freddy Krueger cannot attack nor be seen by the survivors, unless he puts them into a dream state. Unfortunately, these beloved antagonists are locked behind a paywall. At least as a survivor, it is possible to encounter these DLC characters if other players bought them. Along with awesome horror icons, the perk system adds some depth in this cat and mouse game. Before the match, the survivors and killer can equip perks that would improve their chances of winning. Each survivor and killer all have their own unique perks that are related to their backstory. For example, one of Freddy Krueger’s perks enables him to move faster every time a survivor fixes a generator. Another cool thing about the game is how the game play is drastically different when playing as a survivor compared to the killer. When playing as a survivor, the camera is in third person view. This means that the survivor has a better view of their surroundings, which is why I prefer playing as the survivor. It is quite thrilling because as a survivor, you have no clue which killer the solo player chose. So discovering the killer during the game is always exciting. When playing as the killer, the camera is in a first person view. Playing as the killer is fun because it feels like you are a dominating force that can strike down anyone who opposes you. It also a guilty pleasure to see the survivors fear as you try to kill them. (Don’t ask) In conclusion, Dead by Daylight is a fun multiplayer game that is definitely worth a try, especially with friends. *All screenshot are from PlayStation 4Read More