The God of War series started out great due to the cinematic fixed eagle eye camera, intense hack n slash game play and some interesting puzzles. The puzzles helped game play flow since too much combat can get repetitive. Game play began to feel stale as more God of War games were released. (Six games in total) Luckily, the newest installment to the God of War franchise reinvigorates the series. God of War (2018) is an action-adventure video game developed by Santa Monica Studio and published by Sony Interactive Entertainment.
This game follows the adventures of Kratos (main character of the series) and Atreus (Kratos’ son) in a Norse mythological world. Their adventure includes gorgeous environments and a new refreshing combat system. (New for a God of War game)
The colors and art direction of God of War (2018) is breath taking. Based off the announcement trailer of the game, I feared that it would only take place in the snowy mountains with different shades of gray. Fortunately, there are a variety of locations that the game take you to, such as snowy mountains (duh), elf kingdoms in ruins, swamps and many more.
Along with the beautiful environment, the combat makes every battle against enemies cinematic, personal and challenging. (One misread of an enemy attack can F*** you up) Older games in the franchise has Kratos dual wield his Blades of Chaos, which enables him to attack enemies all around him. In God of War (2018), Kratos uses the Leviathan Axe and a shield, which only allows him to mostly attack enemies only in front of him.
Atreus also involves himself in combat by stunning the enemies by either jumping on them or shooting them with his arrows. The cinematic and personal feel of the combat is thanks to the games camera angle. Instead of a fixed eagle eye camera view the older games had, God of War (2018) camera is in a third person view.
God of War (2018) brought life back into an old franchise that I wouldn’t have thought would make a comeback and I’m really glad it did.
* Screenshots are from PlayStation 4.