The Binding of Isaac: Rebirth was developed and published by Nicalis. The story is about a boy name Isaac (the player) that is trying to escape his room that his murderous mother locked him in. Game’s story is as simple as the controls because it’s a twin stick shooter. Move Isaac with the left analog stick, Shoot and aim his projectile tears at enemies with the right analog stick. I enjoy playing this game because I love discovering new items and enemies in randomly generated dungeons.
At the start of a game, the dungeon is split into rooms. When you enter a room with enemies in it, the doors will remain locked until they are all killed. To move on to the next level, the player needs to find the boss room.
Once you defeat the boss, you would get an item that changes how Isaac looks and plays. (Usually disturbing how Isaac looks when he gets a new item) For example, an item can boost his projectile range and damage, but adds a blood clot to his left eye.
Whenever you get a new item, the descriptions would usually be straight forward, but sometimes it can be pretty vague. The outcome usually leads to the vague item saving my life during a terrible situation.
Along with getting new items, I look forward to encountering new enemies because it can be a challenge when you don’t know how they attack or move. For example, I expected this chubby mini boss to jump on top of me, not shoot a stream of blood out of its belly.
Discovering new things from this game is always exciting and challenging, which is why I am glad this game is on many different platforms because it deserves everyone’s attention.
*Screen shots are from a PlayStation 4